- •Power Icon mode now maps outputs cleanly under:
◦texture_library\GUI\Icons\powers
- •Folder mode now preserves the source folder structure under texture_library.
- •Folder mode handles GUI-relative paths correctly instead of dropping important path segments.
- •Duplicate filenames in different folders are kept distinct instead of overwriting each other.
- •Login Screen mode writes the canonical login texture path:
◦texture_library\GUI\CREATION\HybridUI\LoginScreen\COH_LogInScreen_Background.texture
- •Texture header naming remains rooted under texture_library, reducing the risk of in-game "misnamed texture" crashes.
- •Conversion now runs with bounded parallelism for faster batches without overwhelming the system.
- •Cancellation handling was improved so converter processes are cleaned up more safely.
- •Output and error lists are now ordered for easier review.